My interests in the late colonial and revolutionary periods include print culture and history of the book. Ever since I was an undergraduate and first accessed a Readex database, I have been fascinated with colonial newspapers and not just the content but with the mechanics, logistics, and persons involved. Every major research project I have undertaken has made significant use of newspapers and pamphlets. In that time, I have come to understand and appreciate the centrality and importance of newspapers to colonial life, particularly in but not limited to urban areas. Indeed, I have always felt quite privileged to have access to such primary sources and perhaps it is part of the standard vanity of the historian but I also always suspected that general readers—the kind who buy books about the Revolution by the truckload—would be just as interested in seeing and just as excited by these primary sources as I continue to be. Todd Andrlik thought the same thing and his book, Reporting the Revolutionary War: Before it was History, it was News, appears to have proven me right. Continue reading
Warning: Please be advised that there are a few spoilers in terms of the game’s storyline in the fourth paragraph of this post.
This is a strange topic for me to be writing on, i.e., a video game. After all, I am not what some younger Juntoists might call “a gamer.” But when I saw the trailers for Assassin’s Creed III last summer I found my anticipation for the game growing. Assassin’s Creed III is a historical fiction-based game in which the main character—a half-English, half-Mohawk warrior called Connor—finds himself at the center of many of the most important events of the American Revolution. Let me start with a little background on the game.