Guest Post: Julia de Recour, the Digital Archive, and the Histories of Atlantic Children of Color

Baltimore

Vue du Port de Baltimore, ca. 1834 by Louis Garneray (photo courtesy of the Enoch Pratt Free Library)

Today’s Guest Post comes from Nathan H. Dize, Ph.D. Candidate in the Department of French and Italian at Vanderbilt University.  He specializes in Haitian literature and history. His dissertation, currently entitled “Mortuary Poetics: Power and the Performance of Mourning in the Haitian Literary Imaginary,” explores how Haitian writers and artists revivify the dead through creative acts of mourning to challenge official memories and mythologies of the Haitian past. He is a content curator, translator, and editor of A Colony in Crisis: The Saint-Domingue Grain Shortage of 1789.  He is also the co-editor of the H-Haiti series “Haiti in Translation,” which interviews translators of Haitian writing. Nathan has published articles, reviews, and translations in journals such as sx archipelagos, the Journal of Haitian StudiesFrancosphèresSX SalonContemporary French Civilization, and the Haitian History Journal of which he is also an advisory board member. Follow him on Twitter @NathanHDize.

In September 1782, Julia de Recour boarded the St. Patrick in Cap Français with her mother, a woman of about 40, to join some relations in Baltimore. When she arrived, Charles Biddle writes that she had the “good fortune” of attracting the French First Consul, Charles François Adrien Le Paulmier le Chevalier d’Annemours, who immediately took her as his wife.[1] Biddle describes Julia as a lively French lady and a “spritely brown girl of 16.”[2] Biddle’s account of Julia’s travel on the St. Patrick is shrouded in innuendo, particularly when Julia took to the ship’s deck in the cold to dance and “perform some other monkey tricks.”[3] Without providing more information Biddle writes in his autobiography that we do not know when or where Julia died, but that it is reasonable to believe that she was not living in 1792. As Saidiya Hartman once wrote of the enslaved girl immortalized in William Wilberforce’s speech before the House of Commons in April of 1792, “a few musty lines […] are the entire story of a girl’s life.”[4]

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Guest Post: “X” Marks the History: Plundering the Past in Assassin’s Creed IV

Robert Whitaker is a doctoral candidate in History at the University of Texas at Austin. His dissertation, “Policing Globalization: The Imperial Origins of International Police Cooperation, 1918-1960” studies the relationship between the British Empire and international police organizations, such as Interpol. He serves as an Assistant General Editor for the journal Britain and the World, and is the creator of the YouTube series History Respawned. Bryan S. Glass teaches the history of Britain’s interactions with the World at Texas State University. He is the founding member and General Editor of The British Scholar Society and serves as an Editor of the Britain and the World book series (Palgrave Macmillan). His publications include an article in the Journal of Imperial and Commonwealth HistoryThe Scottish Nation at Empire’s End (Palgrave Macmillan, forthcoming), and a co-edited volume with John MacKenzie entitled Scotland, Empire and Decolonisation in the Twentieth Century (Manchester University Press, forthcoming).

ACIVc

French game company Ubisoft has turned early American history into an age of booty. Over the past two years, the company has used early American history as the backdrop for three successive and successful titles in their Assassin’s Creed franchise: Assassin’s Creed III, Assassin’s Creed III: Liberation, and Assassin’s Creed IV: Black Flag. The most recent of these titles, Black Flag, is set in the Golden Age of Piracy during the early eighteenth century, and is easily the most profitable and well received of the three. Critics and players have praised Black Flag for its gameplay, graphics, and music—or rather, sea shanties.[1] But the biggest reason why this game has garnered accolades and high sales is because of its use, or misuse, of history. More than any other Assassin’s Creed game, Black Flag plays fast and loose with the historical record. It skews away from accuracy in favor of fun at almost every turn. Yet even as Black Flag thumbs its nose at the concerns of academic history, it nevertheless succeeds, perhaps better than any previous title in the series, in giving players a sensibility of the age. Continue reading