When Wim Klooster’s Revolutions in the Atlantic World: A Comparative History was published in 2009, it was one of the first monographs to bring together the American, French, Haitian, and Spanish American revolutions in a single English-language volume. Revolutions in the Atlantic World quickly became a seminal text, finding its way on many Atlantic history syllabi, comprehensive exam reading lists, and on researchers’ shelves. In January 2018, New York University Press released a second edition that incorporates historiography from the past nine years, including scholarship on indigenous peoples and privateers. Tomorrow, Jordan Taylor will have his review of this second edition. Today, The Junto’s Julia M. Gossard interviews Klooster about the book’s second edition, the Enlightenment, and the Age of Revolutions.
Tag Archives: Review
A President, a Cardinal, and a Soldier walk into a bar…
The Council, Episode One: The Mad Ones by Big Bad Wolf [PC, PS4, XBOX One]
[NB: This article contains significant story spoilers for the first episode of the video game The Council by Big Bad Wolf]
What if John Adams had a secret, occult daughter with a period inappropriate haircut?
This is one of the central plot points of the first episode Big Bad Wolf’s historical episodic video game The Council. Set in 1793 the player takes control of a twenty-something blank slate with a cool jacket, named Louis de Richet. Louis is seeking to uncover a mystery relating to Sarah, his ice queen secret agent mother. Invited to a “private island” off the English coast by Lord Mortimer, a British aristo whose aesthetic is a Regency Bond villain mixed with Eyes Wide Shut, Louis is works to uncover why Sarah vanished from one of Mortimer’s smashing shindigs. Mortimer’s shtick, you see, is hosting gatherings of the best and brightest of the late eighteenth century Euro-American world. Once Louis arrives at Mortimer’s latest fete that you discover just how vast The Council’s world is, for guess who is waiting for you by the fire?
None other than George Washington, a historical figure who our readers are likely quite familiar with. Continue reading
The Reintegration of South Carolina Loyalists after the Revolutionary War
Rebecca Brannon, From Revolution to Reunion: The Reintegration of the South Carolina Loyalists (University of South Carolina Press, 2016).
In her award-winning Liberty’s Exiles, Harvard University’s Maya Jasanoff offered a lively account of the Loyalist diaspora, those individuals who left the newly formed United States as a consequence of their Loyalism. In her highly anticipated appendix, Jasanoff stated that over 60,000 Loyalists left in search of a new home—but what of those who stayed? Until recently, the reintegration of some 400,000 Loyalists into American society has been an overlooked topic. As James Madison University’s Rebecca Brannon notes, “Historians of American Loyalism have long favored those who left . . . over those who stayed” (p. 5), and with her well-researched From Revolution to Reunion: The Reintegration of the South Carolina Loyalists (University of South Carolina Press, 2016), Brannon takes a major step to address this obvious historiographical oversight. Continue reading
In Media Res
The most interesting thing about Richard Dunn’s “intergenerational study” of slave life in Mount Airy and Mesopotamia plantations of Virginia and Jamaica is its incompleteness. As Dunn notes, A Tale of Two Plantations is a narrative without “a proper opening or a proper conclusion.”[1] His source base begins relatively arbitrarily with a pair of masters who sought to improve their record keeping and ends with the institution of slavery itself. This is tragic, of course, for our knowledge of the lives of the enslaved persons of Mesopotamia and Mount Airy are circumscribed by the ability of whites to track them. In Jamaica, that proves troubling in freedom while in Virginia and Alabama, thanks to better census taking, the lives of the families of Mount Airy are much easier to recover. These sources, of course, mirror the experience of slavery itself.
Science, Meet Slavery: “River of Dark Dreams” and the Future of Slavery Scholarship
I bet few graduate students these days haven’t read, or at least seen referenced, Walter Johnson’s essay “On Agency.” Published a decade ago, the essay was prompted by what had become hackneyed trope in slavery scholarship. Everyone seemed to ascribe slaves a role in shaping their lives—“agency”—despite the power asymmetries inherent in the slave-master relationship. Johnson famously called for an end to this kind of writing. But one of his subtler points may have been lost amid his overarching argument. It wasn’t that slave agency was unimportant, but that it had lost its contemporary relevance. Finding agency mattered in the Civil Rights Era, the years in which the scholarship flourished, because it bolstered African Americans’ claims on the nation’s past, and thus its future. Continue reading
On Popularity and Self-Publishing
My wife is a knitter, and she’s explained to me the subtle difference observed, among those in her guild, when referring to someone’s work as “handmade” or “homemade.” Both acknowledge the difference between the sweater you spent months on and something mass-produced. The former, though, implies that for the piece in question that difference is measured in care and craftsmanship, while the latter measures it in imperfections. It’s the difference between, “You made that yourself?!” and “You made that yourself, huh?” Continue reading
Review of “New Netherland in a Nutshell”
Public history can take many forms. We, here at The Junto, are committed to engaging with and covering public history regarding early America. The New Netherland Institute is an excellent example of an organization dedicated to bringing early American history to the public. I want to use this space to talk about its most recent publication, Firth Haring Fabend’s New Netherland in A Nutshell: A Concise History of the Dutch Colony in North America.
Fabend is an independent historian (though she holds a PhD in American Studies from NYU) and is the author of numerous books of fiction as well as two award-winning works of history also dealing with New Amsterdam, both of which were published by Rutgers University Press. Continue reading
Review: Todd Andrlik, “Reporting the Revolutionary War”
My interests in the late colonial and revolutionary periods include print culture and history of the book. Ever since I was an undergraduate and first accessed a Readex database, I have been fascinated with colonial newspapers and not just the content but with the mechanics, logistics, and persons involved. Every major research project I have undertaken has made significant use of newspapers and pamphlets. In that time, I have come to understand and appreciate the centrality and importance of newspapers to colonial life, particularly in but not limited to urban areas. Indeed, I have always felt quite privileged to have access to such primary sources and perhaps it is part of the standard vanity of the historian but I also always suspected that general readers—the kind who buy books about the Revolution by the truckload—would be just as interested in seeing and just as excited by these primary sources as I continue to be. Todd Andrlik thought the same thing and his book, Reporting the Revolutionary War: Before it was History, it was News, appears to have proven me right. Continue reading
American Revolution: The Game
Warning: Please be advised that there are a few spoilers in terms of the game’s storyline in the fourth paragraph of this post.
This is a strange topic for me to be writing on, i.e., a video game. After all, I am not what some younger Juntoists might call “a gamer.” But when I saw the trailers for Assassin’s Creed III last summer I found my anticipation for the game growing. Assassin’s Creed III is a historical fiction-based game in which the main character—a half-English, half-Mohawk warrior called Connor—finds himself at the center of many of the most important events of the American Revolution. Let me start with a little background on the game.